Sketchbook
I was playing through Zelda Windwaker (for maybe the 3rd time?) and I suddenly realised; this game is a masterclass in how to make games. Gorgeous, ethereal visuals, a pitch-perfect recreation of the fantasy world of being a little boy, and, possibly what struck me most, a phenomenal understanding of the essential importance of the learning curve. Where so many other games make you fight through interminable tutorials, Windwaker makes it part of the game. That first puzzle on bomb island is sublime! Anyway, this is from years ago, but I was talking about it in a comic, so I thought I'd just upload them. Yes it's almost all illegible scrawl - I did do this purely for my own reference, so apologies, but you weren't going to read the whole thing anyway, surely?
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