Just doing some warm-up drawing. Found on Uncle Eddie’s (If you’re not familiar with this wonderful source of inspiration, knowledge and profound thinking on cartooning and life, might I suggest you get over there and get yourself educated!)
New Comics at the Museum: Heist!
by Adam on March 27, 2012 at 10:03 pm
Ash Smash-and-Grab!
This month Comics at the Museum will be BREAKING IN to the Ashmolean in a fantastic HEIST-themed workshop! Day 1 we’ll be casing the joint, finding out about some of their most valuable treasures and planning our entry and escape routes by doing lots of drawings! Day 2 we’ll have a full morning session to create a thrilling crime caper comic!
Just confirmed – the implacable Head of Security will be giving us a tour of the museum’s state-of-the-art security systems. He says “You ain’t getting in – this security is air-tight!” I say “Challenge accepted! Mwa ha ha…”
Saturday 21st and Sunday 22nd April 2012
10am-1pm
Suggested for ages 12+ (Open to adults too!)
Cost: £20
Location: The maximum-security Ashmolean Museum!
Max 15 students per session.
For more info or to book your place, email me at info@comicswithadam.com or call 07767 846832!
A brand-new anthology of brilliant workshop-produced work from some of the awesome artists at the Wednesday evening Adult’s class. Download it for printing here (note: you will need to turn on duplex printing, and be sure to turn the paper over the short side, not the long side. Also, you may need a long-arm stapler, or else you can try popping the staples through and bending them over by hand…) Or, you can read it online…
Gus and his Gang by Chris Blain
by Adam on March 15, 2012 at 12:23 pmNot specific to comics, but a solid gold guide to making creative work. This stuff has been invaluable me making the transition from corporate drone to livin’-the-dream creative guru :-) I’ve listed some of my favourites below, but I highly recommend taking the time to read them all (also these are just the titles, each one also comes with a little kick-up-the-ass essay). Then print them out and put them above your workspace. Or your bed. Or both.
1. Ignore everybody.
3. Put the hours in.
13. Never compare your inside with somebody else’s outside.
14. Dying young is overrated.
15. The most important thing a creative person can learn professionally is where to draw the red line that separates what you are willing to do, and what you are not.
21. Selling out is harder than it looks.
24. Don’t worry about finding inspiration. It comes eventually.
30. The hardest part of being creative is getting used to it.
Click to read the whole comic (with English translations). Thanks to David for sending this!
New Comics at the Museum: Mini-Monsters!
by Adam on February 28, 2012 at 9:10 pm
Mini-Monsters!
This month Comics at the Museum will be getting up-close and personal with some of the tiny terrors at the Museum of Natural History! Come and create some Creepy-Crawlie Comics, and learn how to use nature’s real-life horrors as the basis for your own ghastly creations!
Saturday 24th March 2012
10am-1pm
Ages 12+ (Open to adults too!)
Cost: £10
Location: The skin-crawling Oxford University Museum of Natural History!
Max 15 students per session.
For more info or to book your place, email me at info@comicswithadam.com or call 07767 846832!
Comics with Adam: Wed 29th & Wed 7th
by Adam on February 24, 2012 at 3:19 pmAdults workshops: producing a finished comic!
29th: bring comics you would like to work on, hone, finesse etc…
7th: bring finished pencils from last week for inking!
Hokusai: How to Draw Everything
by Adam on February 24, 2012 at 3:02 pmFrom the age of six I had a mania for drawing the shapes of things. When I was fifty I had published a universe of designs. but all I have done before the the age of seventy is not worth bothering with. At seventy five I’ll have learned something of the pattern of nature, of animals, of plants, of trees, birds, fish and insects. When I am eighty you will see real progress. At ninety I shall have cut my way deeply into the mystery of life itself. At a hundred I shall be a marvelous artist. At a hundred and ten everything I create; a dot, a line, will jump to life as never before. To all of you who are going to live as long as I do, I promise to keep my word. I am writing this in my old age. I used to call myself Hokusai, but today I sign my self ‘The Old Man Mad About Drawing.’ – Hokusai
The Compete Hokusai Mangas, 36 views of Mount Fuji and a bunch of other stuff, in insane hi-res, for free perusal and download. I found this while researching for the Hokusai CorpseTalk inteview. I have an abbreviated edition that is pretty nice, but being able to see the whole thing, you can really grasp the incredible breadth of his interest, and his basic principle that everything is important, valuable and worth studying. What a generous, brilliant, passionate, humble, fearless soul. This is how it’s done!
New CorpseTalks: Hokusai and Marie Antoinette
by Adam on February 24, 2012 at 11:49 amRight, so this is somewhat fudged – my locations and definitions may not match exactly with those of any specific yogic or tantric traditions. But whatever spiritual tradition you follow, they are a great way of getting started thinking about body language for specific characters. Most people have one or two that are much stronger and more comfortable, and one or two that they are not comfortable with or can’t access at all.
A few notes to explain some of the poses: The gentleman demonstrating the Root chakra is both leading with and gesturing at the level of his root chakra. The lady is not so blatant, but that sway in the hips can also be seen as the energy centre of the pose. The hungry pose in the Stomach chakra got me thinking about that bit in Julius Caesar:
Let me have men about me that are fat,
Sleek-headed men and such as sleep a-nights.
Yond Cassius has a lean and hungry look,
He thinks too much; such men are dangerous.
Note you could do the exact same pose on a werewolf and it would still work – the stomach is not leading the way, but it is powering the whole body. In Throat – that’s a con-man or salesman of some sort – someone who is focussed primarily on the words themselves, not the meaning. The guy walking around in Brow is a type I see a lot of: he is so totally off in his head that the rest of his body is almost superfluous. The head is leading so much, he almost seems to be lifted off the ground.
I’m pretty sure I read about this somewhere – it’s not my own idea – but I don’t remember where. The poses are mine at least…
Again, it is very important not to start treating this like a mix-and-match, or some sort of secret code. Use it as a starting point for explorations, but try making the pose yourself. If it doesn’t feel right for the character or the situation, try something else!
Body language is amazingly powerful for communicating characters’ internal states – especially where they are saying one thing but feeling something else. We have reasonably tight control over our words, moderate but variable control over our faces, but surprisingly little control over our bodies – they tend to express the subconscious state more truthfully. Again, this is all ripped from Scott McCloud’s excellent Making Comics.
Based on Paul Ekman’s research, it appears there are 6 basic, innate and universal expressions. All others are combinations of these, in varying degrees of intensity. For more info, see Scott McCloud’s Making Comics (from which this info is unabashedly ripped) and for an amazingly in-depth view of the subject, Gary Faigin’s Complete Guide to Facial Expression. As always, this info on its own is not enough – always try to make the expression with your own face and inhabit the emotion you are trying to draw – try to draw the feeling not just the surface.
Also added – previews of two short-story comics done for The Phoenix, and one complete, unabridged comic that I drew as the first prize in a recent Waitrose/Phoenix Twitter competition.
After only, what, 6 months…? Gallery also lives here.
Fun, heart-felt Shaolin kung-fu adventure. A little exposition-heavy on the front end, and I’m not sure I agree with some of his more, er, creative layout choices, but it’s elevated by some great moments, a lot of knowledge and an obvious love for his source material.
C’mon. That’s pretty funny. Dude’s knocking out one a day: Eat More Bikes.
Seth: Comics = Poetry + Graphic Design
by Adam on January 24, 2012 at 11:11 am
The cartoonist Seth, from an interview with Carousel Magazine [PDF] :
I have felt, for some time, a connection between comics and poetry. It’s an obvious connection to anyone who has ever sat down and tried to write a comic strip. I think the idea first occurred to me way back in the late 80’s when I was studying Charles Schulz’s Peanuts strips. It seemed so clear that his four-panel setup was just like reading a haiku; it had a specific rhythm to how he set up the panels and the dialogue. Three beats: doot doot doot— followed by an infinitesimal pause, and then the final beat: doot.
…I am very aware of the sound and ‘feel’ of how the dialogue or narration is broken down for the panels. If you have to tell a certain amount of story in a page then you have to make decisions on how many panels you need to tell it. You need to arrange these panels — small, big or a combination of the two — and decide how to sit them on the page. All these decisions affect how the viewer reads the strip; there is an inherent rhythm created by how you set up the panels. Thin panel, thin panel, long panel: this rhythm is felt by the reader, especially when you put the words into the panels. When writing a comic strip I am very aware of how I am structuring the sentences: how many words; one sentence in this panel; two in this one; a silent panel; a single word. These choices are ultra-important in the creation of comics storytelling, and this unheard rhythm is the main concern for me when I am working out a strip.
The ‘words & pictures’ that make up the comics language are often described as prose and illustration combined. A bad metaphor: poetry and graphic design seems more apt. Poetry for the rhythm and condensing; graphic design because cartooning is more about moving shapes around — designing — then it is about drawing.
If you are drawing a picture of a house, you want it to look like a house, a specific house. However, to cartoon it properly you have to simplify it down to a usable graphic. You have to walk that fine line between trying to convey some ‘real’ element of the living world that is recognizable as just what it is, in all its specificity, and to make the image iconic and simple enough to be moved about on the page effectively as a piece of the cartoon language. This tension between the ‘real’ and the ‘cartoon’ is the central tension in drawing a cartoon strip. You don’t want to fall too much into the iconic because then the strip becomes visually boring, and you don’t want to become too detailed (or real) because then the drawings become dead things sitting there on the page and slowing down the reading of the cartoon language
From an interview with the cartoonist Seth in Carousel Magazine [read the whole thing in PDF] : (via Austin Kleon) In face, Austin has a bunch of interesting posts about comics and poetry!



















