Adam Murphy

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Beyond the Grave: Babbage and Lovelace

by Adam on April 30, 2013 at 10:50 am
Posted In: CorpseTalk: Beyond the Grave

Crazy Poets

Ada’s mother’s terror of poetry maybe wasn’t as nutty as it sounds.  Her father, Lord Byron, probably had bipolar disorder, a mental illness, so when she talked about being afraid of Ada inheriting his “poetical tendencies” – it’s possible this is what she meant.

I ask you - is this the face of a crazy woman..?

I ask you – is this the face of a crazy woman..?

 

Computer Manufacture

Today, there are two full working versions of Babbage’s Difference Engine, one at the Computer History Museum in California, and the other at the London Science Museum.

There are also several amateur projects to recreate the engine, including one made entirely from Lego.

Why no, I don't have a girlfriend. Why do you ask?

Why no, I don’t have a girlfriend. Why do you ask?

 

But no-one has been able to build the much more complicated Difference Engine, yet. There is a project underway to build the thing in computer 3D, and then use that to build the real engine.  Which would allow us to see if it really worked, and even test the programs Ada Lovelace wrote for it. That’s a long time to wait to debug your code…

Fools! I'l show them all! HA AH HA HA HA HA!

Fools! I’l show them all! AH HA HA HA HA!

 

Historical Connection

Charles and Ada’s work, despite being very similar to modern computers in many respects, had no influence on later scientists.  With one exception.  The first computers were similar in scope to the Difference Engine – they were designed to calculate one thing: the trajectory of missiles.  But computer genius Alan Turing had read Ada’s notes, and he was the first person to realise that you could build a computer that could be programmed to perform any task.

Hold on. Ada says we should start counting from ZERO.

Hold on, guys. Ada says we should start counting from ZERO.

 

More Comics

If you like history you should totally be reading Hark! A Vagrant.

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You might also enjoy Sidney Padua’s 2D Goggles, complete with convoluted nerdy jokes and extensive historical footnotes!

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CorpseTalk with Charles Babbage and Ada Lovelace is published in The Phoenix Issue 70.

Ada Lovelace/Charles Babbage

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Van Dyck study

by Adam on February 13, 2013 at 9:13 am
Posted In: Making Comics, Other Stuff

From the Ashmolean Museum in Oxford.  Funny how Van Dyck, unfinished, is more alive than most of the stuff in there.
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Colour Flatting for comics – getting the most out of BPelt

by Adam on February 12, 2013 at 2:08 pm
Posted In: Making Comics, Other Stuff

This is how I do colour flatting for CorpseTalk.  Each week I think “maybe this would be useful for somebody” so I’ve finally gotten around to writing it up.   Colour flatting is basically just filling all the areas of your drawing with randomly generated colours, which you can then go back and easily fill with the actual colours you want.

We’re going to be using the excellent (and free) BPelt plugins, so the first thing you need to do is go to their site and install them, if you haven’t already. BPelt does most of the hard work for you, but there are quite a few steps that you need to go through to prep the files to get the best results.  That’s where you need my Photoshop Actions!  Right click, download and open with Photoshop to install them.

I scan my line art at 1200dpi, B&W (no greyscale).  It looks like this:

Then I shrink it down so it fits on the page.  I like to think this is giving me the tightest possible linework.  Maybe I’m just being superstitious…  Anyway, it means I end up with this Notice that this file now has anti-aliased edges.  Not ideal, but my computer can’t handle 1200 dpi colour files.

I copy and past this is a new file [CTRL A > CTRL C > CTRL N> Enter > CTRL V] Then run MULTIFILL STEP 1 from the bpelt_multifill_helpers actions.

What does this do? Click here to find out, or ignore completely - the choice is yours... SelectShow
First it resizes the image to 300dpi – on my computer, the BPelt Flatten plugin can’t handle larger files. Then it converts the file to B&W – BPelt doesn’t like anti-aliased edges, so this removes all the anti-aliasing.  Then it converts back to CMYK. It copies the current line art layer (we’ll need it in a moment) Then it runs the BPelt multifill plugin – this assigns random colours to all the areas of your lineart.  Note: you may need to play around with your settings depending on your drawing style.  These are mine: Then it runs the BPelt Flatten plugin, this removes all the black lines and expands the areas of colour so they meet up. Then it pastes the line art layer on top of the colour layer (from when we copied it before), selects the new line art layer and chooses the pencil tool.

Now you have your line art with random colours for all the areas.  However, if you look closely you’ll see that there are lots of areas that are joined with one colour when they should be two, because your line art is full of gaps (at least mine is).  Also, there will be many areas where there are two areas with separate colours which should be connected, but you drew a line between them.  So now go around the line art layer and wherever you see a line that should be connected, connect it using a black pencil tool. bpelt04
And wherever you see a line separating two areas that could be connected, break it using white pencil (the line art layer is set to multiply). Does that make sense?  Essentially, you are fixing all the bits of your lineart that BPelt can’t handle.  Don’t worry about making a mess here – all of this is just to get the best colour areas you can, we’ll be going back to the original lineart shortly. Make sure you have pure black and white selected as your foreground and background colours.  Remember that you can use X to toggle the background and foreground colours. When you’ve done this for the whole page, run MULTIFILL STEP 2 

Again, you may or may not need to know what it's doing... SelectShow

 Pretty straightforward – it just runs Bpelt multifill and flatten again, using your new, edited lineart, and then resizes the image back up to its full size (remember we shrunk it previously).  Note this is done using “nearest neighbour” so it keeps the jaggy aliased edges – very important.

If you still aren’t happy with the colour flatting, you can press CRTL-Z about 5 times, until the 3rd layer disappears, and do the previous step again, but it’s probably easier to just fix it at the next stage.

Now you have your colour flats done.  Note the edges are quite jaggy, but that doesn’t matter too much as they’re going to be hidden.  Copy the colour flats back into your original file [CTRL A > CTRL C> go to your original file > CTRLV].

Line up the colour layer with the lines – I reduce the lines opacity so I can see through them, zoom in and then move the colour layer so the lines hide the jaggy edges.


And that’s it!  Go around with the paintpot tool (tolerance 1, no antialisaing, contiguous, this layer only) and fill in all the areas with the correct colours.

    

 

One more trick – I’ve assigned the other action in that set that you downloaded, Expand 4px, to the F2 button.  So any time you find an area that hasn’t been correctly filled, for whatever reason, you can go Wand tool [W] > select the area or areas > F2.  This will expand the selection so it’s underneath the black lines, avoiding any antialiasing jaggies.  Note you need the wand set to no antialisaing, contiguous, all layers.

 

And there you go!  I hope this will speed up your workflow and free up time to make more awesome comics.  If you have any further suggestions for improving this system, or this post for that matter, please share in the comments.  I’m always looking for ways to make it better.

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Cro-Magnon People

by Adam on February 12, 2013 at 12:07 pm
Posted In: Making Comics, Other Stuff

Man, I really want to do something with these guys.  Anybody know a good technique for getting from character drawings to story?sketchbook_Feb_13_06 sketchbook_Feb_13_07sketchbook_Feb_13_07

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Overcoat Dude

by Adam on February 11, 2013 at 11:04 am
Posted In: Making Comics, Other Stuff

 

This dude’s just chillaxin in his herringbone.  I’ve been getting more into my textures lately.  The little boy was maybe on the other side. but then again… maybe not…sketchbook_Feb_13_05

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Post-it People

by Adam on February 10, 2013 at 11:01 am
Posted In: Making Comics, Other Stuff

Part of my ongoing commitment to doing other things instead of thumbnailing CorpseTalk.

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Old Pirate

by Adam on February 9, 2013 at 10:00 am
Posted In: Making Comics, Other Stuff

Sometimes the improvisation goes somewhere, and sometimes it does not…

sketchbook_Feb_13_02

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Sketchbook. Now with added wang.

by Adam on February 8, 2013 at 9:00 am
Posted In: Making Comics, Other Stuff

Late night doodling with penis on the brain.  Probably ill-advised.

sketchbook_Feb_13_01

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FPI Writeup

by Adam on February 6, 2013 at 3:03 pm
Posted In: Comics You Might Like

Got a nice writeup from the Forbidden Planet International Blog on my daily comics.  In answer to Richard’s questions:

I haven’t missed a day since I started, except my wedding day (but I have occasionally done a few slightly late and then posted them all at once, and I’ve mis-numbered quite a lot.)

The thing with James Kochalka was an actual dream – I think it was about the lifeline he, Tezuka, Sfar and all the others have given me in where I’m trying to go.  The thread in the dream was more like Theseus’ thread in the labyrinth, but I’m not sure that came across in the comic.

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New comic coming out in OFF LIFE

by Adam on February 4, 2013 at 11:17 am
Posted In: Comics You Might Like

V excited to have a new 1 page comic in the excellent OFF LIFE anthology.  Due out 11th Feb 2013!

Listen_Carefully_preview

 

Desert Island Comics

by Adam on January 26, 2013 at 11:01 am
Posted In: Comics You Might Like

A nice write up, and my 8 comics I’d pick to be stranded on a desert island with, at forbiddenplanet.co.uk/blog/2013/desert-island-comics-episode-44-adam-murphy/

adam_and_lisa_desert_island

New CorpseTalk Previews

by Adam on January 17, 2013 at 11:14 am
Posted In: CorpseTalk: Beyond the Grave

Previews of all the CorpseTalk episodes aired so far, and sneak previews of a few upcoming ones!  See them all here.

ct_merian_preview

Zelda: Windwaker – Study Notebook

by Adam on December 4, 2012 at 7:42 pm
Posted In: Other Stuff

I was playing through Zelda Windwaker (for maybe the 3rd time?) and I suddenly realised; this game is a masterclass in how to make games. Gorgeous, ethereal visuals, a pitch-perfect recreation of the fantasy world of being a little boy, and, possibly what struck me most, a phenomenal understanding of the learning curve. Where so many other games make you fight through interminable tutorials, Windwaker makes it part of the game. That first puzzle on bomb island is sublime! Anyway, this is from years ago, but I was talking about it in a comic, so I thought I’d just upload them. Yes it’s almost all illegible scrawl – I did do this purely for my own reference, so apologies, but you weren’t going to read the whole thing anyway, surely?

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Sketchbook pages!

by Adam on November 25, 2012 at 7:35 pm
Posted In: Other Stuff

3 Comments

CorpseTalk Behind the Scenes – Norman square bit

by Adam on September 30, 2012 at 5:14 pm
Posted In: CorpseTalk: Beyond the Grave

I’m going to start putting up little tit-bits of info that I’ve discovered while researching for CorpseTalk, but that I couldn’t put in the comic for whatever reason (mostly either brevity or good taste).  To start us off, (from the upcoming CorpseTalk with William the Conqueror, coming out in Phoenix Issue 45) a question I’m sure lots of people are constantly asking themselves: what is that square bit on the Norman soldiers’ chests?

 

I’m ashamed to say that I didn’t do as much in-depth research as usual (perhaps lulled by the certainty that I knew what it should look like, after all, I’d seen Robin Hood Price of Thieves ..)  and went with the traditional interpretation, that this was a sort of reinforced double mail flap to give extra protection to the chest, as modelled here: 

WRONG! Apparently, the current consensus is that it is instead a ventail, that is a flap for covering the neck and lower face, that has been unlaced and left hanging down.  So there you go :-)

Also, if you are into this stuff, you might also like some of the info I have uncovered, such as: a pretty good review of the Norman armour and weaponry, the complete, scrollable Bayeux Tapestry, also a pretty good scene-by-scene breakdown, the BBC has a pretty well-written, in-depth history of the Norman Conquest.  Also, someone has replicated the Bayeux Tapestry font, by actually hand-embroidering it and scanning the embroidery.  That’s pretty sweet!

2 Comments

Bakune Young

by Adam on September 22, 2012 at 9:40 pm
Posted In: Comics You Might Like

Bakune Young by Matsunaga Toyokazu

Via: Shit Comics

 

Ryuuguuden/Dragon Palace

by Adam on September 18, 2012 at 9:39 pm
Posted In: Comics You Might Like

Ryuuguuden by Matsunaga Toyokazu

Life Drawing Again!

by Adam on August 29, 2012 at 6:54 pm
Posted In: Other Stuff

Lisa happened to see that there is a life drawing session at the Glasgow Botanic Gardens, so we went along.  What a great session!  Sandy Grant is a great tutor – very warm and supportive, wonderful model, lovely setting.  Another big tick for Glasgow.  And nice to be doing some life drawing again after such a long time.

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Jeff Lewis at Mono Cafe Bar

by Adam on August 27, 2012 at 3:30 pm
Posted In: Comics You Might Like

Just happened to spot by complete chance that one of my all-time heroes was playing in Glasgow last night, so what the hell, we went along.  Picked up a few things from an awesome alt/art comics stall in the back, chilled out on a sofa, sketched and listened to all-time favourites like “Don’t Be Upset,” new discoveries like the one about time above, and an incredible illustrated lecture on the development of punk music from the release of the Smithsonian Library of American Folk Music in 1950 up to it’s expropriation by London in the mid-70s, all told in limerick format interspersed with raucous covers of the singers in question.  Truly amazing.  If you don’t know him already, I urge you to check him out – by far and away the best contemporary songwriter I am aware of, and an awesome comics artist too!

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Caption 2012 writeup

by Adam on August 19, 2012 at 7:50 pm
Posted In: News

Great weekend at Caption.

Sketches from the panels on on Knockabout Press, Editing Comics and Myriad Editions, and also the Phoenix panel with Robin Etherington, Patrice Aggs, Neil Cameron, Daniel Hartwell and chaired by David O’Connell

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Also, Sarah McIntyre took me to SCHOOL with her sketch pages: here and here.  And captured a “budding bromance,” apparently.

Key thoughts (mostly actually said by or inspired by Woodrow Phoenix):

  • You can’t edit your own work – you can only see your intentions, not what’s actually on the page.
  • Comics editors need to be visually literate.  Visual storytelling relies on page layout, composition, visual timing etc which a purely text-focussed editor can’t give an informed opinion on.
  • Britain needs comics which can be read by anyone (not just the comics-literate) and which appeal to everyone.  We should be striving for a culture like in Japan, where there are comics that appeal to everyone, at all ages and all walks of life.
  • I should start a monthly self-published magazine-style comic :-S  Watch this space…
  • The Phoenix is a more wonderful and precious opportunity than even I had realised.

 

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